Have you ever seen a game (such as Tiny Tower) that contains similar sprites that only vary by certain attributes (coloring, shading, accessories, etc…)? I would often wonder how long it would take the artists to create each permutation of these sprites. After discovering that you can call a method on a CCSprite called setColor, I realized how most of this customization is done in code.

This tutorial will be a continuation of my last post aboutĀ creating your own Bitizen in Photoshop. So, if you don’t already have a Bitizen character to work with, I suggest you follow that tutorial OR download my templateĀ here.